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The Facts

  • Writer: Kevin Tan
    Kevin Tan
  • Nov 16, 2020
  • 3 min read

Updated: Dec 5, 2020

The Envisioned Information Piece Healthy Habits Apps is created to encourage and educate the users to have a healthy meals and lifestyle. Healthy Habits apps plays an important role in managing the user achievement and target. Basically the piece is an apps where user could scan the star QR tag achievement to have a better insight on their outcome. Regarding the apps, it shows that how user could improve to be better gradually and make a change in their life. Additionally, every icon indicates a motivation quotes and a brief explanation on their selected icon which they have chosen, in order that they could physiologically motivates themselves to be better next time. As a consequence, it is a form of motivation to change their bad habits to sustain a better outcome, a way to stimulates the users mindset.


According to Reuben Hall research, Healthy Habits Apps is a significant platform where user could track down their health information, record and set as a reminder to keep them in check always regarding their health. As a result, this could improve their health efficiency and healthcare outcome. (Hall, n.d.) There are many advantages that health apps benefit the user such as monitoring eating and exercise, tracking sleeping pattern and improve mental health. (Jobe, 2018) There’s a quote saying that “Good health is not something we can buy. However, it can be an extremely valuable saving account, mentioned by Anne Wilson Schaef.”



Moreover, the icon and the apps design was inspired by an apps called Duolingo, where it has different character and some layout design. Some of my idea and inspiration to create Healthy Habits apps are taken from there. It was a great apps where many different icon and illustration can be found. Not only that, Mi Fit apps has a great site mapping where it has a clear direction of how the apps work. Even though this apps is more to fitness tracker but some of the idea such as ways to improve and achieve target are a great source of inspiration to my design.



Technology nowadays are really advance to the point that it influence users on their health outcomes. According to a study which conducted from the Institute of Human Data Science, it found that the use of health apps could reduce the overall health costs for both patients and providers in 2015. (Hall, n.d.) Currently, there are quite a number of health apps in the market. Survey found at around 97,000 Health Apps in Google play store and Apple apps. Every year the number are expected to increase at around 25%. As a result, technology bring positive effect on behaviour that health influence towards user. (Peng, Kanthawala, Yuan, Hussain, 2016)

Another part of my piece which correlate to the Healthy Habits Apps is the Healthy Habits Board which focus on an office environment. The board work as a daily planner where employees and workers could write their work information daily. At the same time they also motivates themselves regarding their healthy lifestyle. In order to sustain a healthier outcome, they need to archive a higher target which are the “Star icon”.


The data which based from Anthem’s report, shows that by offering employees a mobile health apps can improve users workplace productivity and form a better future benefits to them. (Jobe, 2018) Therefore, for conclusion I would say that Healthy Habits Board and Healthy Habits Apps makes a great duo toward maintaining a heathy lifestyle. It can be said that motivations plays an important part in user health.






Reference & citation


Hall (n.d.) found that “Health Apps: How Mobile Apps Are Improving Our Lives & Well Being”. Retrieved from https://mindsea.com/health-apps/



Peng, Kanthawala, Yuan, Hussain, (2016 November 14) found that “A qualitative study of user perceptions of mobile health apps”. Retrieved from https://bmcpublichealth.biomedcentral.com/articles/10.1186/s12889-016-3808-0

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